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IN DEVELOPMENT CO-OP HERO DEFENSE · PC · 1 TO 4 PLAYERS

Hero CoreDefense

Twelve heroes, four players, waves without end, one flame.

In the kingdom’s last citadel, the Brasa Eterna holds back the Névoa Rubra. You and up to three friends each pick a hero and defend the Brasa against waves of creatures without end: the first twenty end with the Devorador, and then he returns every ten, bigger, until the Brasa falls. Items, recipes, a shop, and limited gold, as in the classic hero defense maps; self-contained matches with no permanent progression, where the score is the number of waves survived.

See the screenshots

Already playable end to end in closed tests over Steam. No release date and no Steam page yet; when there is news, it shows up here first.

The Devorador, final boss of Hero Core Defense: an armored demon with horns and cracks of lava across its body
Selene and Gorran before the Brasa Eterna · in-game screenshot; in front, the Devorador render

The LastFlame.

A kingdom that has already lost almost everything, one citadel, and the fire that still holds back the dark.

One match,from the lobby to the Devorador.

Waves without end: the first twenty, calibrated, end with the Devorador; after that, the match goes on until the Brasa falls.

  1. 01

    Lobby

    A friends-only Steam lobby, up to four. Everyone readies up, the host picks the difficulty and starts.

  2. 02

    Hero selection

    One minute to choose among twelve heroes, grouped by role or by attribute. Whoever confirms first keeps the hero; anyone who does not choose gets a random one.

  3. 03

    The waves

    Fifty-five creatures in the first wave and six more with every wave, in six groups that alternate between the two routes and, from the fifth wave on, one more group through the central portal, with six seconds of warning. From the third wave on, a random reward appears on the ruins square for thirty seconds: whoever steps on it takes it for the whole team. Between waves, twenty seconds to prepare, or less if everyone readies up.

  4. 04

    The Devorador

    After the twentieth wave, the boss walks down the middle path to the stone arena at the center of the map. There he strikes the Brasa every eight seconds; stunning him during the wind-up cancels the blow.

  5. 05

    Until the Brasa falls

    With the Devorador beaten, the waves keep coming, stronger each time, and he returns every ten waves, bigger. There is no victory and no chosen ending: the match ends when the Brasa falls, and the score is the number of waves survived, with a personal best per player count and difficulty.

Twelve heroes,two per role.

Six roles, two heroes in each, two per attribute: Strength, Agility, and Intelligence. Every hero has two active abilities, one passive, and one ultimate, and levels up to thirty: eighteen points complete the abilities, and the rest become attributes.

Names, abilities, and numbers are those of the game in development and may change before release. Ability names are descriptive translations; in the game they are in Portuguese.

The creaturesof the Mist.

Seven types that enter one by one over the waves, the elites, and the boss.

Elites, from the third wave on: four times the life and twice the damage of a common creature, one in every twelve enemies.

Items, recipes,and Mythics.

The shop only sells common items and recipes; everything above that is assembled, as in Warcraft III.

Fifty-four items in five rarities. Each Rare goes into three Legendaries, and each Legendary into two Mythics, to force choices: one match’s gold buys about six Legendaries, not all of them.

With the recipe and the parts in your inventory, the item assembles itself. You can also buy an assembled item in one go, as in Dota 2: the shop buys what is missing and charges only the difference.

A Legendary inherits the passives of the two Rares in its recipe. A Mythic, above it, inherits the whole recipe, carries the active of its base Legendary, and only exists through the recipes bosses leave behind: it is where gold goes in endless mode, together with the upgrades (+1, +2…) that only Mythics receive at the shop.

Common
13 items
bought ready-made in the shop
Uncommon
9 items
two Commons and a recipe
Rare
8 items
two Uncommons and a recipe; carries a passive
Legendary
12 items
two Rares and a recipe; inherits both their passives
Mythic
12 items
two Legendaries and a mythic recipe, which only bosses leave behind

Made to beplayed together.

Hard on purpose and tuned for four people: it asks for a balanced team, with a tank, a support, and damage, and for strategy.

The gameas it stands.

Screenshots of the game in development, with the interface in Portuguese.

Where the gamestands today.

Hero Core Defense runs end to end: the endless waves, the returning Devorador, the twelve heroes, the fifty-four items, the interface, and the audio are all in the game and have been tested in closed matches over Steam, on different machines. Still to come: the four-player playtest, the Steam page, and everything that comes with it. No date yet.

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